package net.sf.fmj.ejmf.toolkit.gui.controlpanel;

import javax.media.Controller;
import javax.media.ControllerEvent;
import javax.media.EndOfMediaEvent;
import javax.media.Player;
import javax.media.Time;
import javax.swing.AbstractButton;

import net.sf.fmj.ejmf.toolkit.gui.controls.AbstractListenerControl;
import net.sf.fmj.ejmf.toolkit.gui.controls.Skin;
import net.sf.fmj.ejmf.toolkit.gui.controls.StandardFastForwardControl;
import net.sf.fmj.ejmf.toolkit.gui.controls.StandardGainControl;
import net.sf.fmj.ejmf.toolkit.gui.controls.StandardGainMeterControl;
import net.sf.fmj.ejmf.toolkit.gui.controls.StandardPauseControl;
import net.sf.fmj.ejmf.toolkit.gui.controls.StandardProgressControl;
import net.sf.fmj.ejmf.toolkit.gui.controls.StandardReverseControl;
import net.sf.fmj.ejmf.toolkit.gui.controls.StandardStartControl;
import net.sf.fmj.ejmf.toolkit.gui.controls.StandardStopControl;


/**
 * StandardControls provides a complete set of JMF player control
 * components. The control components are built and default listeners are 
 * added to them. No layout is done, ie.
 * components are not even added to the Panel. A 'standard' left
 * to right layout is provided on a selective basis by StandardControlPanel.
 * <p>
 * StandardControls creates the following control components:
 * <ul>
 * <li>  Start Control
 * <li>  Stop  Control
 * <li>  Pause Control
 * <li>  Reverse Control
 * <li>  Fast Forward Control
 * <li>  Volume Control
 * <li>  Progress Bar Control
 * </ul>
 * <p>
 * If player's media duration can be ascertained, then a slider is
 * created.
 * <p>
 * Tool tips are also associated with the control buttons.
 * <p>
 * Custom control components can be supplied by setters associated
 * with each component. For example, to use a custom stop button
 * you would use <code>setStopControl</code>. Setters come in two
 * flavors: one that allows replacing default listener and one
 * that does not. If you want to replace the default stop listener you
 * may use either of the following:
 * <ul> <code>
 * <li>setStopControl(button, actionListener, flag)
 * <li>setStopListener(actionListener)
 * </code></ul> 
 * The latter installs a new listener on an existing button.
 * It is important to keep in mind that <code>setStopListener</code> must be
 * called to <em>replace</em> the existing listener. Using 
 * <code>addActionListener</code>
 * will simply augment any existing listeners.
 * <p>
 * StandardControls illustrates how the user can circumvent the
 * default control panel provided by JMF and have direct control
 * over player operation. This is particularly useful if a uniform
 * control panel is desired across JMF implementations.
 * <p>
 * 
 * 
 * @see  net.sf.fmj.ejmf.toolkit.gui.controlpanel.StandardControlPanel
 * @see  javax.media.ControllerListener
 *
*/

class StandardControls_1 extends AbstractControls
{
    public static final String START_CONTROL =
		"StandardStartControl";
    public static final String PAUSE_CONTROL =
		"StandardPauseControl";
    public static final String FF_CONTROL =
		"StandardFastForwardControl";
    public static final String PROGRESS_CONTROL =
		"StandardProgressControl";
    public static final String REVERSE_CONTROL =
		"StandardReverseControl";
    public static final String STOP_CONTROL = 
		"StandardStopControl";
    public static final String GAIN_CONTROL = 
		"StandardGainControl";
    public static final String GAINMETER_CONTROL = 
		"StandardGainMeterControl";

    private AbstractListenerControl	startControl;
    private AbstractListenerControl	stopControl;
    private AbstractListenerControl	pauseControl;
    private AbstractListenerControl     fastForwardControl;
    private AbstractListenerControl	reverseControl;

    private AbstractListenerControl  	gainControl;
    private AbstractListenerControl	gainMeterControl;
    private StandardProgressControl     progressControl;

    // Rate for fast forward
    private float	fastForwardRate	= 2.0f;

    
    /**
     * Builds the components comprising a player control
     * panel. No layout is done. Which components are built
     * depends on the attributes of the player.
     *
     * @param player Player associated with control panel
     * @see	       StandardControlPanel
     */
    public StandardControls_1(Skin skin, Player player)
    {
	super(skin, player);
    }

	//  These methods create the standard controls. Subclasses
	//  over-ride them to define their own controls.

	/** Create a fast forward control.
	  * Subclasses should over-ride this to customize the
	  * the fast forward control.
	* @return AbstractListenerControl for fast forward operation
	  */

    protected final AbstractListenerControl createFastForwardControl(Skin skin) {
		return new StandardFastForwardControl(skin);
    }

	/** Create a reverse control.
	* Subclasses should over-ride this to customize the
	* the reverse control.
	* @return AbstractListenerControl for reverse operation
	*/

	protected final AbstractListenerControl createReverseControl(Skin skin) {
	    return new StandardReverseControl(skin);
	}
 
	/** Create a start control.
	  * Subclasses should over-ride this to customize the
	  * the start control.
	* @return AbstractListenerControl for start operation
	  */
	protected final AbstractListenerControl createStartControl(Skin skin) {
		return new StandardStartControl(skin);
	}

	/** Create a stop control.
	  * Subclasses should over-ride this to customize the
	  * the stop control.
	* @return AbstractListenerControl for stop operation
	  */

	protected final AbstractListenerControl createStopControl(Skin skin) {
	    return new StandardStopControl(skin);
	}
	/** Create a pause control.
	  * Subclasses should over-ride this to customize the
	  * the pause control.
	* @return AbstractListenerControl for pause operation
	  */

	protected final AbstractListenerControl createPauseControl(Skin skin) {
	    return new StandardPauseControl(skin);	
	}

	/** Create a gain increase/decrease control.
	  * Subclasses should over-ride this to customize the
	  * the gain increase/decrease control.
	* @return AbstractListenerControl for gain control operation
	  */
	protected final AbstractListenerControl createGainControl(Skin skin) {
		return new StandardGainControl(skin);
	}

	/** Create a gain meter control.
	  * Subclasses should over-ride this to customize the
	  * the gain meter control.
	* @return AbstractListenerControl for gain meter operation
	  */
	protected final AbstractListenerControl createGainMeterControl(Skin skin) {
		return new StandardGainMeterControl(skin);
	}

	/** Create a progress control.
	  * Subclasses should over-ride this to customize the
	  * the progress control.
	* @return StandardProgressControl for display and operation	
	* of progress slider. 
	  */
	protected final StandardProgressControl createProgressControl(Skin skin) {
		return new StandardProgressControl(skin);
	}


    	/**
	*  Build the control components. 
	*/

	@Override
    protected void makeControls(Skin skin)
    {
	AbstractListenerControl c;

	c = fastForwardControl = createFastForwardControl(skin);
	addControl(FF_CONTROL, fastForwardControl);

        c = reverseControl = createReverseControl(skin);
	addControl(REVERSE_CONTROL, reverseControl);

        c = startControl = createStartControl(skin);
	addControl(START_CONTROL, startControl);

        c = stopControl = createStopControl(skin);
	addControl(STOP_CONTROL, stopControl);

        c = pauseControl = createPauseControl(skin);
	addControl(PAUSE_CONTROL, pauseControl);

	c = gainControl = createGainControl(skin);
	addControl(GAIN_CONTROL, gainControl);

	c = gainMeterControl = createGainMeterControl(skin);
	addControl(GAINMETER_CONTROL, gainMeterControl);

	c = progressControl = createProgressControl(skin);
	addControl(PROGRESS_CONTROL, progressControl);
    }


    /**
     * Retrieve the AbstractButton that performs as the player
     * start control.
     *
     * @return start control as AbstractListenerControl
     * @see            java.swing.AbstractButton
     */
    public AbstractListenerControl getStartControl()
    {
	return getControl(START_CONTROL);
    }

    /**
     * Retrieve the AbstractListenerControl that performs as the player
     * stop control.
     *
     * @return stop control as AbstractListenerControl
     * @see            java.swing.AbstractButton
     */
    public AbstractListenerControl getStopControl()
    {
	return getControl(STOP_CONTROL);
    }

    /**
     * Retrieve the AbstractListenerControl that performs as the player
     * fast forward control.
     *
     * @return fast forward control as AbstractListenerControl
     * @see            java.swing.AbstractButton
     */
    public AbstractListenerControl getFastForwardControl()
    {
	return getControl(FF_CONTROL);
    }

    /**
     * Retrieve the AbstractListenerControl that performs as the player
     * reverse control.
     * @return reverse control as AbstractListenerControl
     * @see            java.swing.AbstractButton
     */
    public AbstractListenerControl getReverseControl()
    {
	return getControl(REVERSE_CONTROL);
    }
    /**
     * Retrieve the AbstractListenerControl that performs as the player
     * pause button.
     *
     * @return pause control as AbstractListenerControl
     */
    public AbstractListenerControl getPauseControl()
    {
	return getControl(PAUSE_CONTROL);
    }

    /**
     * Retrieve the AbstractListenerControl that performs as the player
     * gain control.
     *
     * @return gain control as AbstractListenerControl
     */
    public AbstractListenerControl getGainControl() {
	return getControl(GAIN_CONTROL);
    }

    /**
     * Retrieve the AbstractListenerControl that performs as the player
     * gain meter control.
     *
     * @return gain meter control as AbstractListenerControl
     */
    public AbstractListenerControl getGainMeterControl() {
	return getControl(GAINMETER_CONTROL);
    }

    /**
     * Retrieve the ProgressBar component that performs as the player
     * progress bar.
     *
     * @return progress slider as StandardProgressControl
     */
    public StandardProgressControl getProgressControl() {
	return (StandardProgressControl)getControl(PROGRESS_CONTROL);
    }
    

    ////////////////  End default control creation /////////////////


    /**
     * This method implements the ControllerListener interface.
     * Each event from the Controller causes this method to be
     * invoked.
     * <p>
     * All it does it rewind media in response to EndOfMedia
     * and then call super.controllerUpdate.
     *
     * @see            javax.media.ControllerListener
     * @see	       javax.media.Controller
     */

    @Override
	public synchronized void controllerUpdate(ControllerEvent event) {
	if (event instanceof EndOfMediaEvent) {
	    getPlayer().setMediaTime(new Time(0));
	}
	super.controllerUpdate(event);
    }


    // Miscellaneous Accessor Methods 


    /**
     * 
     *  Sets the enable state of the various controls based on
     *  the state of the Controller. 
     *
     * This method should be over-ridden by subclasses whose
     * 'off' behavior is different than being disabled. The 
     *  ejmf.toolkit.gui.EjmfControlPanel is an example of this.
     *
     * If special behavior is needed, this should be over-ridden.

     * @param state current state of control panel
     *
     * @see 	javax.media.Controller
     @ @see	ejmf.toolkit.gui.EjmfControlPanel
     */

    @Override
	public void setControlComponentState(int state) {
	boolean on = (state == Controller.Started);
	getStartButton().setEnabled(!on);
	getStopButton().setEnabled(on);
	getPauseButton().setEnabled(on);
	getReverseButton().setEnabled(on);
	if (state != Controller.Started) {
	    getProgressControl().setValue(
			getPlayer().getMediaTime().getNanoseconds());
	}
    }

	/**
	  * Return button associated with start control.
	* @return start button as AbstractButton
	*/
    public AbstractButton getStartButton() {
	return (AbstractButton)getControl(START_CONTROL).getControlComponent();
    }

	/**
	  * Return button associated with stop control.
	* @return stop button as AbstractButton
	*/
    public AbstractButton getStopButton() {
	return  (AbstractButton)getControl(STOP_CONTROL).getControlComponent();
    }

	/**
	  * Return button associated with pause control.
	* @return pause button as AbstractButton
	*/
    public AbstractButton getPauseButton() {
	return (AbstractButton) getControl(PAUSE_CONTROL).getControlComponent();
    }

	/**
	  * Return button associated with reverse control.
	* @return reverse button as AbstractButton
	*/
    public AbstractButton getReverseButton() {
	return (AbstractButton) getControl(REVERSE_CONTROL).getControlComponent();
    }
}
