Virtual Cubes

RGB Tone Cube

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RGB Tone Cube

The stickers on the cube show the RGB color model as mapped onto a cube. Red colors are displayed on the first horizontal x-axis with coded values increasing from left to right. Blue colors are displayed on the second horizontal y-axis with coded values increasing from back to front. Green colors are displayed on the vertical z-axis with coded values increasing from bottom to top. The black color origin is located on the backside of the cube, at the intersection of faces B (Back), D (Down) and L (Left).

The RGB color model is an additive color model in which red, green, and blue light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three additive primary colors eg. red, green, and blue. The RGB color model is the most common way to encode colors in computing area, and several different binary digital representations are in use.

An RGB triplet (r,g,b) represents the three-dimensional coordinate of any color point on a given sticker. These values can be represented either in decimal or hexadecimal notation.

The layout of the RGB Tone Cube was created in 2008 by André Boulouard and Walter Randelshofer.

Frontside RGB Values

55FF55 AAFF55
55FFAA AAFFAA
   
55AAFF AAAAFF
5555FF AA55FF
 
FFAAAA FFAA55
FF55AA FF5555

Backside RGB Values

AA00AA AA0055
5500AA 550055
   
0055AA 005555
00AAAA 00AA55
 
555500 AA5500
55AA00 AAAA00
© Walter Randelshofer. All rights reserved.