Virtual Cubes

RGB Tone Cube

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RGB Tone Cube

The stickers on the cube show the RGB color model as mapped onto a cube. Red colors are displayed on the first horizontal x-axis with coded values increasing from left to right. Blue colors are displayed on the second horizontal y-axis with coded values increasing from back to front. Green colors are displayed on the vertical z-axis with coded values increasing from bottom to top. The black color origin is located on the backside of the cube, at the intersection of faces B (Back), D (Down) and L (Left).

The RGB color model is an additive color model in which red, green, and blue light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three additive primary colors eg. red, green, and blue. The RGB color model is the most common way to encode colors in computing area, and several different binary digital representations are in use.

An RGB triplet (r,g,b) represents the three-dimensional coordinate of any color point on a given sticker. These values can be represented either in decimal or hexadecimal notation.

The layout of the RGB Tone Cube was created in 2008 by André Boulouard and Walter Randelshofer.

Frontside RGB Values

40FF40 80FF40 C0FF40
40FF80 80FF80 C0FF80
40FFC0 80FFC0 C0FFC0
40C0FF 80C0FF C0C0FF
4080FF 8080FF C080FF
4040FF 8040FF C040FF
FFC0C0 FFC080 FFC040
FF80C0 FF8080 FF8040
FF40C0 FF4080 FF4040

Backside RGB Values

C000C0 C00080 C00040
8000C0 800080 800040
4000C0 400080 400040
0040C0 004080 004040
0080C0 008080 008040
00C0C0 00C080 00C040
404000 804000 C04000
408000 808000 C08000
40C000 80C000 C0C000
© Walter Randelshofer. All rights reserved.