RGB Tone Cube
The stickers on the cube show the RGB color model as mapped onto a cube.
Red colors are displayed on the first horizontal x-axis with coded values increasing from left to
right. Blue colors are displayed on the second horizontal y-axis with coded values increasing from
back to front. Green colors are displayed on the vertical z-axis with coded values increasing from
bottom to top. The black color origin is located on the backside of the cube, at the intersection of
faces B (Back), D (Down) and L (Left).
The RGB color model is an additive color model in which red, green, and
blue light are added together in various ways to reproduce a broad array of colors. The name of the
model comes from the initials of the three additive primary colors eg. red, green, and blue. The RGB
color model is the most common way to encode colors in computing area, and several different binary
digital representations are in use.
An RGB triplet (r,g,b) represents the three-dimensional coordinate of any
color point on a given sticker. These values can be represented either in decimal or hexadecimal
notation.
The layout of the RGB Tone Cube was created in 2008 by André
Boulouard and Walter Randelshofer.
Faces of the cube:
512 x 512
Enlarged view